"The Deprived" | The Animatic and it's Analysis
In this post you will find the final antimatic for my trailer of "The Deprived". Please do note some, I believe three, of the shots have mysteriously vanished from the display. So I would like to apologise for the bizarre shot absences.
Also this is just the antimatic, it does not hold the final shots, the final mise-en-scene etc. The soundtrack although jolty will feature in some parts of the final piece.
A Critical Analysis of the
Animatic Process
The animatic is
the most up to date and professional document after the actual trailer. It
profiles every shot in order, with time, dialogue and soundtrack. It is created
to help assist the filming process. The process of making the animatic can be a
long and strenuous duration. It involves stills of the shots you would
eventually wish to include in the trailer. They would only be draft images, but
would give you the vague image of how it would eventually look. The animatic
involves the still, the draft soundtrack, the intertitles and the dialogue.
Unlike the
storyboard the animatic uses actual photos rather than just drawn pictures,
this means more time and effort is required to ensure the right shot, angle,
lighting etc is properly produced. The transition was slow at first in adapting
from pictures to photos, it was hard because it required more time over every
shot, making the whole process a lot longer and prepared. The storyboard it
ensure we had a schedule, not in chronological, but in locational order. We
shared the shoot in three major groups, each with different locational
backdrops. This ensured we could get the bulk of the shooting done whilst
saving valuable time, this meant our time management was used wisely. The
various locations seen in the animatic don’t really depict the desolate nature
that would be seen in the final product, this was to save time and maximise the
time to edit, which we felt would be the most lengthy part of the procedure. In
the animatic it depicted one major place of which we will be showing in the
final product. It portrayed a desolate building with a mountain backdrop with a
ruined wheat field. This was a setting that was fairly close and fairly easy to
access, and was a place we immediately knew we wanted to incorporate. It mixes
in with our mise-en-scene very well and will require very little fixing to
eliminate anything that would interfere with the correct mise-en-scene. So this
is the ideal shooting setting, which will eventually be colliding with the
misty mountains of the Blorenge Mountain and desolate buildings and factories.
We have checked for our health and safety authorisations and we are ready to
shoot.
The props were
often donated to the group via our peers, but they were chosen in consideration
with our mise-en-scene. In the animatic we as a group made the decision early
on to minimalise the focus on props as we believed it would limitise the time
for editing. However in the final version of the trailer we would have focus on
the bloodied watch, which would have stopped at 7:13 symbolising the religious
and superstitious aspects and combining them to make the trailer more
compelling for the viewer. We would also highlight the various backpacks of the
characters. This would symbolise the level of devolution humanity has
undergone, and it would show that survival is paramount now, contrasting to our
comforts rather than needs. The actors were fellow members of the group which
helped to speed up the shooting process, as we didn’t need to go out asking for
help. When actually shooting the animatic we decided in the heat of the
movement to change the order of some shots in order. For example we were
shooting at a particular location and whilst considering the structure of the
animatic we as a group chose to change a few things. Notable examples consist
of the fire shot with the feet shots. I feel this made the structure and feel
of the animatic more professional as the trailer seemed more progressive and
suspenseful.
The length of
the shots did dramatically vary throughout the animatic process as we actually
witnessed the longevity of every shot, again something we couldn’t experience
when using the storyboard. One example is the panning shot of the two boys tied
sitting against the camera, which we first expected to last for approximately
four seconds, but once we discussed at experienced the shot at four seconds we
as a group decided the audience needed to be exposed to the poignant shot for a
longer time. So the animatic opened our eyes to things such as timing that we
couldn’t have realised using just the storyboard. Adding to this were the
various transitions. We as a group focused on the idea of slow fade outs predominantly
to black, which would symbolise the decent to metaphorical darkness for
humanity, but upon testing the various different fade ins and outs we had
improvised, and in my opinion bettered our original ideas on transition.
The actual
construction process was quite long, arguably the longest was the shoot. This
was because we were worried at the start of the quality of the shots, we needed
an assurance that it was primarily a planning document and a very early rough
draft of the final product, one we had this verification we moved forward. We
began with the shooting getting the shots with three different groups and
shoots, meaning the time was on our side. Once we knew we had the shots we went
about their order, length and transitions. At first it was very hard to adapt
to having to this to every single shot. This required time and made us feel
satisfied we allowed each other more time to get to know the editing software.
In this situation we essentially allocated roles once in the suite, one’s job
was to always refer back to the storyboard, giving a fellow group member at the
computer the information on the shot order, length and transition. Whilst
others worked in the music suite making a suitable soundtrack that would give a
realistic mood and atmosphere to the animatic. These allocations ensured we all
knew our responsibilities and what we all had to do, this allowed to meet the
final deadline with a reasonably respectful animatic.
The soundtrack
we believed had to make in constant co-ordination with the shots, otherwise
there was a possibility the two wouldn’t match or be on time. So, with this in
mind, we constructed the two different formulas at the same time, making the
whole process slower but I believe making the project fairly more successful. It
was in most part one of the hardest parts of the whole process. We found it
near impossible to export the soundtrack to a suitable format to be able to use
on the animatic, making the process a lot slower then we initially planned, but
once we had learned the exporting process I feel the project prospered.
The use of
inter-titles were a very late addition to the animatic. Although we had good
idea all along of the contents of the various inter-titles we planned to
include in the animatic. We knew that we wanted our various taglines that we
wished to include on our individual posters, an example is “SURVIVAL IS
INSTINCT”. This I feel portrays the most very basic human instinct in a setting
which all characters base their actions on, survival. The wording is separated
in three inter-titles engrossing the audience making them ask “what comes
next?” adding to the animatic’s code of enigma. The speed and the use of the
inter-titles increases as the pace of the animatic quickens, this allowed us to
sandwich the inter-titles against quick, aggressive, flash-like shots which
portray the ugly side of humanity. We felt this made the animatic more
hard-hitting for the viewer and showed our target audience was of a 25-35 age
group.
The soundtrack
was most probably the most fun part of the entire process as yet. In my group
we do have a few musicians we allowed the group to benefit from their talents
and I feel the soundtrack does show this. The slow guitar riff at the beginning
is performed by fellow group member Will Kearse, who we believed had the
ability to produce something good enough for the animatic and eventually the
final trailer. Here he produces a grim and slightly unsettling mood which
accompanies the images brilliantly, which I also feel gives off a atmosphere to
the audience informing them of the bleak nature of the project. Will and I did
investigate other post-apocalyptic media projects and their soundtracks and we
believe Will’s piece was inspired by the motion picture “The Road” and the
Naughty Dog game “The Last of Us”. These inspirations are fellow
post-apocalypse projects which informed us that they were the correct
inspirations to have. The animatic however doesn’t possess all of the eventual
soundtrack we plan to have ready for the final trailer, we plan to have several
other extracts included in the trailer. These vary from gun shots sound-effects
to shuddering thumps which would assist very quick cuts.
The pace of the
animatic I feel will eventual be seen to mirror the pace of the final trailer,
at 1:46 it goes with the modern codes and conventions of other trailers in
terms of its length and narrative style. The pace itself however was something
I was very controlling over. At a very early stage I always knew I wanted it to
start slow and get gradually get faster and faster and eventually plateau at a
very slow ending. This came to me after watching the trailer for the low budget
French film “Our Day Will Come”. It still stands in my opinion as having a very
strong influence on the animatic and I hope this will continue on through to
the final product. The trailer featured very quick flashes of shots, out of
order with the film’s timeline which depict severe anarchy and expands the
trailer’s code of enigma making the trailer more memorable to those watching
it, and this is something I have been very desperate in trying to integrate
into our project with a section dedicated various shots lasting half a second
making the pace very fast and energetic.
I feel the
animatic identifies its target audience through its bleak and unforgiving
narrative. The animatic isn’t a comedy and this identified through the various
intertitles such as “when they come…will you run…or fight?” Which clearly
identifies the project as a sub-genre of survival, it also hints at strong
violence, but doesn’t show it, these hints I feel will help to expose the
target audience of a higher age group.
Improvements I
feel would consist of the length of time of the shoot, I feel it would need to
dramatically decrease as I feel it did damage the time for editing, although it
was small, it wasn’t small enough and I feel it did damage the quality of the
project. I feel in the real trailer we would need to be far more professional
as a group in finishing the shoot quicker and then giving us even more time to
get equipped with the software, as I feel none of us had the time before hand
to be confident in the editing phase. Also the amount of soundtrack on the
actual animatic as I feel the soundtrack alone is enough to influence an
audience member to go and see the trailer and if we had expanded on our current
extracts I feel it would have greatly benefitted the animatic making it sound
and feel more professional and this is something we will have to incorporate in
our final project. This leads on to quite possibly my biggest regret and that
is the lack of mise-en-scene in the shots. Yes the animatic is a planning
document, but I feel it would greatly improve the look of it if we had put more
effort in making the shots look much more like they were from a
post-apocalyptic world. This would however have taken much more time than we
had, but this is something that we have to involve in our final trailer.
To evaluate my
role in the whole process makes me believe I took a commanding creative role in
the group, I feel I took charge of the shoots and any creative changes
involving shot angles, lengths or transitions. I ensured my desire for the
animatic’s quick pace influenced the final animatic, and I feel I ensured we
all were aware of shoots via social media and text message meaning we all knew
the times and locations. I feel I took an active role in the creative sense of
the soundtrack, making sure Will had a second opinion before finally involving
it in the animatic, this was essential to ensure Will was happy with his work.
I was present at every shoot taking most of the pictures as Will, Lloyd and
Charlotte performed in front of the camera. This meant I had the responsibility
of the angle, lighting and style of most shots. This is a role I feel
comfortable with in going through into the final product but I do feel I need
to be more in touch with the editing software so I can offer help and not have
to rely on others to do the editing as I offer advice. So overall I am happy
with my efforts, but as I said improvements will have to be made to improve the
final trailer.